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Far Cry 5

A small collection of some of my work on Far Cry 5. Including the hard work and talent of the Ubisoft Montreal Object-Bank team.
Texture Artists: Myself, Christine Mimeault, Maxime Goulet, Julie Ferguson, Scott Johnston.
Modelers: Jonas Axelsson, Jean-Francois Farrell, Zacharie Béliveau, Michel Baillargeon, Steeve Beaulieu, Frederic Madore, Daniela Candroveanu, Jean-Francois Duval.

Best team ever!
Oh lawd, I hope I don't forget anyone!

This sign was made for the E3 trailer as well as the 'Sinner' tag.  I did the Textures and Steeve Beaulieu did the model.

This sign was made for the E3 trailer as well as the 'Sinner' tag. I did the Textures and Steeve Beaulieu did the model.

We did a couple versions of the town sign.  One for the E3 trailer and one for the actual game.  A screen of the original Fall's End version.  Mix of Painter and Photoshop.

We did a couple versions of the town sign. One for the E3 trailer and one for the actual game. A screen of the original Fall's End version. Mix of Painter and Photoshop.

This is the front interior of the Hope County Prison.  The texture team worked on each-other's textures quite a bit so I cannot fully take credit.  I mainly worked on the materials/shaders/blending masks.  Jonas Axelsson is the modeler.

This is the front interior of the Hope County Prison. The texture team worked on each-other's textures quite a bit so I cannot fully take credit. I mainly worked on the materials/shaders/blending masks. Jonas Axelsson is the modeler.

Another view of the front interior for the Hope County Prison.  The texture team worked on each-other's textures quite a bit so I cannot fully take credit.  I mainly worked on the materials/shaders/blending masks.  Jonas Axelsson is the modeler.

Another view of the front interior for the Hope County Prison. The texture team worked on each-other's textures quite a bit so I cannot fully take credit. I mainly worked on the materials/shaders/blending masks. Jonas Axelsson is the modeler.

The staff/triage room for the Hope County Prison.   Though the wall panel is one of my earlier textures.  I mainly worked on the materials/shaders/blending masks.   Jonas Axelsson is the modeler.

The staff/triage room for the Hope County Prison. Though the wall panel is one of my earlier textures. I mainly worked on the materials/shaders/blending masks. Jonas Axelsson is the modeler.

An exterior view of the Hope County Prison.  The texture team worked on each-other's textures quite a bit so I cannot fully take credit.  I mainly worked on the materials/shaders/blending masks.  Jonas Axelsson is the modeler.

An exterior view of the Hope County Prison. The texture team worked on each-other's textures quite a bit so I cannot fully take credit. I mainly worked on the materials/shaders/blending masks. Jonas Axelsson is the modeler.

Another view of the exterior for the Hope County Prison.  The texture team worked on each-other's textures quite a bit so I cannot fully take credit.  I mainly worked on the materials/shaders/blending masks.  Jonas Axelsson is the modeler.

Another view of the exterior for the Hope County Prison. The texture team worked on each-other's textures quite a bit so I cannot fully take credit. I mainly worked on the materials/shaders/blending masks. Jonas Axelsson is the modeler.

A shot of the Copperhead Trail Yard.  The texture team worked on each-other's textures quite a bit so I cannot fully take credit.  I mainly worked on the materials/shaders/blending masks.

A shot of the Copperhead Trail Yard. The texture team worked on each-other's textures quite a bit so I cannot fully take credit. I mainly worked on the materials/shaders/blending masks.

All the cool kids do texture balls so here ya go!  Designer and Photoshop.

All the cool kids do texture balls so here ya go! Designer and Photoshop.

A quick render of the albedo/normal/smoothness.

A quick render of the albedo/normal/smoothness.